The reveal season for Mean Streets of Gadgetzan is in full swing, with 132 cards set to be revealed in Hearthstones next expansion. Theo Pinson Jersey . With 132 cards to review -- 131 after our Grimestreet Pawnbroker card reveal -- we better skip the exposition and get moving with the second big chunk.Dont laugh about the Counterfeit Coin, its a legit option even without an effect. Not as good as Druids Innervate, it does fit well into Rogue decks. Rogue has a number of Combo cards, all which this activates and in Miracle builds, helps cycle your deck with an extra mana, that one extra mana sometimes being crucial in a big Gadgetzan Auctioneer turn.Lotus Assassin is fine as a five-mana 5/5 in that it starts with Stealth and any things it kills that it survives gives it another Stealth, meaning that either the enemy uses some kind of area-of-effect spell to get rid of it or you get to determine the trades. Theres no place for this card in Miracle, but it could see a niche role in a Burglary-type deck that uses more minions. Probably the best place for this card will be in Arena, where Stranglethorn Tiger, a 5/5 with Stealth that doesnt have a chance to get its Stealth back, sees play.Shaku, the Collector, if played at all, will see play if the card-stealing versions of Rogue are strong enough to see competitive play. The Stealth effect is key here because a 2/3 for three mana can be easily removed, which Hobgoblin decks never became a competitive thing (a three mana 2/3 that did not have Stealth).Priest isnt the only lower-tier class to get some help in Gadgetzan, Paladins suffered as well, with the NZoth Paladins getting pushed out the tournament meta, which only the occasional Anyfin Paladin keeping Uther in tournament play.We start off with a reasonable secret in Getaway Kodo. Unlike some of the weaker Paladin cards, this one can see significant play outside of a Secret Paladin build. Mages Duplicate essentially did the same thing for three mana (but two minions) and Getaway Kodo can be used similarly here. In fact, its probably better outside of the Secrets builds since playing it is better with one huge minion while the more Secret-heavy build relies on having a large board that makes trades awkward. And you want to be sending something like Sylvanas Windrunner or Ragnaros back to your hand, not the 2/1 Defender you get from Noble Sacrifice.Meanstreet Marshal, Grimestreet Outfitter, and Grimestreet Enforcer all enable minion-heavy builds in which Paladin rapidly draws low-mana cards, buffs them, and floods the board. Meanstreet Marshal is a Loot Hoarder with a condition but a discount and if youre playing the other two cards, youll likely have buffed this card by at least one attack. In Arena, dont expect to see the Marshal.The Grimestreet Outfitter is a bit like a bargain basement version of The Mistcaller in Shaman decks. It empowers your hand early for a tempo loss, but at least it does it early enough in the game that the bonus and hand size may be worth it. The Enforcer might as well be a 4/4 with Taunt, simply because removing it will be priority if the player dropping this has a hand - think of it as an Emperor Thaurissan for aggressive decks.Small-Time Recruits is a straightforward card to go along with this Aggro Paladin theme. Paladin doesnt have a ton of natural card draw without conditions, theres no Warlock hero power or two-mana Wrath. If youre playing this kind of deck, this card helps refill your hand. If you dont, the card really doesnt do anything.Wickerflame Burnbristle is my favorite of the Paladin cards released and may see play in different deck archetypes. Shielded Minibot was a terrific Paladin card, a two mana 2/2 with Divine Shield. For one mana more, you get a Taunt and the ability to restore health as well, probably four points unless your opponent burns removal. Aggro decks could ignore Shielded Minibot, they actually have to remove this card.Not a lot of Mage so far -- the class isnt hurting -- and here were have a card in Manic Soulcaster that makes sense for a more Grinder-style of Control Mage that seeks to slowly crush the opponent and win sometime near or during fatigue. A three-mana 3/4 is always playable even if you cant take advantage of it -- Fjola Lightbane and Eydis Darkbane never became key cards in constructed, but there were never cards that you hated to run have. The ability to add an extra Sylvanas Windrunner or Ragnaros or Archmage Antonidas to your deck can have value to this type of Mage. Freeze Mage lists are too tight to take much advantage of this card.In Shaky Zipgunner and Trogg Beastrager, we get two cards that enable a minion-type Midrange Hunter over the Secret-heavy style weve been seeing since Karazhan. Both are reasonably statted cards with decent, but not overpowering effects that will probably see more play in Arena rather than a more refined tournament deck.I love the concept of Piranha Launcher, both for the art/concept -- who wouldnt like to have a gun that shoots piranhas? -- and the novel effect it has. Problem being is that its too slow to fit into any current Hunter deck, it begs for a Control Hunter deck, but the cards just arent there for that.We start things off with the simple Mark of the Lotus, a one-mana spell giving all your minions +1/+1. Essentially, take Power of the Wild, make it one mana cheaper, but in return, remove the opportunity to summon a 3/2 Panther. Its a good buff card -- as is Power of the Wild -- but its a real cost given that sometimes you just want the 3/2 Panther. Frequently youll draw this card without a good board state for the buff. I can see decks that play two Powers of the Wild replacing one of them, but I cant see this card supplanting it entirely.Pilfered Power looks very powerful on its face, but the three mana cost is significant, which keeps it from being as good as it looks at first glance. Decks that run a lot of smaller minions, necessary to get the most value from this card, likely dont have enough large minions to really take advantage of the extra mana. And decks that would like this effect the best, if they have a large board, theyve probably already won.Lunar Visions gives a significant mana discount, a very powerful thing to have in a card game, but you also have to build a very specific type-of-deck to make this preferable to Nourish, one that is extremely minion heavy. And thats hard to do in Druid, because Wild Growth, Innervate, Wrath, and Swipe are must-haves and you could easily put in another 6-8 desirable spells in your deck, even in a Beast build. If you dont have high odds of drawing two minions, Nourish is preferable.Hey, a free 7/7! Kun the Forgotten King has a nice upside, a free 7/7 on Turn 10, but theres a serious cost as you cannot play this card at all until 10. Its not like one of the Giants that you can feasibly reduce the baseline cost, but a card that has to stick in your hand until you have ten mana. And the longer this card is in your hand, the fewer options you have in your hand to make sure you survive that long. An interesting card that might see play -- maybe well finally get a true Aviana Ramp Druid -- but this could very easily be one of the more overrated cards in the set.31 down, 131 to go! Jaylen Hands Nets Jersey . The 15th-ranked Canadian men lost the opening two games of their European tour: 19-15 to No. 17 Georgia and 21-20 to No. Garrett Temple Nets Jersey . -- Nate Robinson has played for seven teams, so beating one of them is no longer a rare occurrence. https://www.netsrookiesshop.com/Taurean-...Edition-Jersey/ . According to a report from the Vancouver Province, the Lions are expected to replace former DC Rich Stubler with defensive backs coach Mark Washington. INDIANAPOLIS -- Chuck Pagano expects the Indianapolis Colts to follow the football mantra.Protect the ball, defend aggressively and avoid penalties.For the first three years of his head coaching tenure, the Colts mostly stuck to the game plan. When theyve deviated from the script over the past couple of seasons, troubling results have followed. Even Sundays victory at Tennessee couldnt sugarcoat the growing, glaring problems.Weve got to clean some things up. Defensive pass interferences, you have four DPIs, a couple hustle plays that result in penalties, Pagano said Monday. If you just cut that stuff in half, thats a much more manageable way to win the game.In many ways, the Colts (3-4) have been their own worst enemy this season.The offense has had to rally from slow starts, the defense has struggled to hold leads and far too frequently, their chances have been damaged by flags littering the field.It happened last week when Indy blew a 14-point lead in the final three minutes of regulation and lost in overtime at Houston, and a similar scenario had coaches and fans cringing again as another series of mind-boggling mistakes put a seemingly safe victory in jeopardy at Tennessee.For the Colts, this is not a new phenomenon.Since committing a league-low 66 penalties in 2013, the Colts have seen that number steadily climb. In 2014, they were called for 105 penalties. Last season, it was 108. And after being called for 12 penalties in Sundays 27-23 victory, only two teams have faced more calls than Indys 58.That was a long time ago, Pagano said when the 2013 numbers were mentioned Monday. Were far from that. Weve got to get better.The timing of the penalties is even worse than the actual numbers.After Indy took a 20-13 late in the third quarter Sunday, Patrick Robinson picked off Marcus Mariota on second-and-20, only to have the turnover nullified because of an inexplicable unnecessary roughness call on Josh McNary. Pass interference calls against DQwell Jackson and Clayton Geathers kept the drive alive, and Mariota cashed inn with a 7-yard TD pass to Delanie Walker. Kenneth Faried Nets Jersey. On the Titans next series, a 15-yard pass interference call on Pro Bowl cornerback Vontae Davis helped Tennessee move into position for the go-ahead field goal with 6:02 left.The Colts offense joined the fray on the next possession. Frank Gores illegal shift wiped out a 23-yard TD pass from Andrew Luck to T.Y. Hilton, Devin Street was called for delay of game after spiking the ball following a catch at the Titans 8 and right tackle Joe Reitz was called for a false start on third-and-goal from the Tennessee 2.Somehow, Luck still found Jack Doyle for a 7-yard TD pass on the next play and Robert Mathis sealed the win with a 14-yard fumble return for a score, the first touchdown of his 14-year career.But the Colts know they cant survive for long playing this way in the NFL.Theres a lot we still need to clean up, but to find a way to win that game -- that strip sack, the hands team with the ball going out of bounds, its good to finish it that way, Luck said. Its a good win.All they have to do now is figure out how to play a cleaner game this weekend against Kansas City (4-2).I just think its something that you preach every single year, Pagano said. Of all the things critical to win football games, certainly taking care of the football is first and foremost. Were not taking it away at the rate we would like to. But weve always stressed the importance of eliminating the penalties and we will continue to do that.Game notes Pagano reiterated that there were no significant injuries coming out of the game, though he had not yet spoken to team doctors to provide an update on anyone who did not play in the game. ... Pagano also defended McNary on the personal foul by saying the inside linebacker thought the ball was going to Walker instead of the receiver behind him.---AP NFL website: www.pro32.ap.org and AP NFL Twitter feed: http://twitter.com/AP-NFL ' ' '